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This multiplayer game allows users to connect with their friends and embark on emotionally-engaging grand adventures in a living world that is persistent, social and rewarding. The adventure has multiple story arcs that surprise and delight players for the life of the game. A user can choose to simply experience the adventure, or they can help create it. Becoming part of VU is rewarding and easy for gamers and non-gamers alike. Whether the user is in the game or not, the universe and storyline continues moving forward. VU is part game, part social network, and part social creation platform. It blends elements of Minecraft, Second Life and Simcity with innovative artificial-intelligence technologies that drive engagement. To create the most realistic and convincing forms of interaction, VU uses patent-pending engagement technologies that modify experiences in real-time based upon data from the player and input from elements in the experience.
ICO Update · 3 months ago
How VR can help with public speaking and anxiety · 4 months ago
Putting players at the heart of the VR design process · 5 months ago
Total 33 posts.
Ciaran Foley - CEO & Co-Founder
Jeroen Van den Bosch - VR Design & Development
Robert Curtis - Co-Founder & COO Immersive Entertainment/Founder
Jort van Welbergen - Freelance Concept Artist
Charlie Hodara - Freelance Senior Game Programmer Unity
Brian Leleux - Lighting Artist/Crystal Dynamics
Tom Plunket - Technical Visionary & Superstar
Sean Ian Runnels - Senior Environment
Zachary Burke - Gameplay Mechanics Programmer/Unreal Engine/The Grand Canyon VR Experience
Hugo Beyer - Procedural Material Artist/The Order 1886
Jacob Burke - 3D Modeler/Animator/The Grand Canyon VR Experience
Janet Ung - Concept Artist/Destiny/Halo 5/Shadows of Mordor
Stephane Nepton - Real-Time FX Artist/The Secret World
Alex Moro - Quality Assurance Testing/The Order 1886
Mitchell Lucas - Audio Engineering & Design
|Country of origin||USA|